-Hermy the Flying Knight-
The goal was to design and make a melee Gamecharacter
with handpainted diffuse textures (no normals) under 2000 tris.
This was the result:
Character 1736 tris
Sword 160 tris
3dsMax (modelling, unwrapping, rigging (CAT) and skinning)
Photoshop and 3DCoat (texturing)
Marmoset 2 (renders)
Down here are some of the concepts I did.
(top left was a study, not my concept)
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