The goal was to design and make a Pedestal with PBR / UE4 workflow.

This was the result:


software used:

3dsMax for prototyping/ GameRes Mesh and UVs

Zbrush for the High definition Mesh

Adobe photoshop (with Materialing Plugin) for texturing

and UE4 for presentation (without shader tweaks)



Down here is some of the Zbrush work

and how I went about splitting up the model.


Copyright © All Rights Reserved by Tom Delboo