The goal was to design and make a Pedestal with PBR / UE4 workflow.
This was the result:
3dsMax for prototyping/ GameRes Mesh and UVs
Zbrush for the High definition Mesh
Adobe photoshop (with Materialing Plugin) for texturing
and UE4 for presentation (without shader tweaks)
Down here is some of the Zbrush work
and how I went about splitting up the model.
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