Unicorn Hunter

Render above is marmoset 2.

Renders beneath are in marmoset 1

The Unicorn Hunter:


was a project to practise in the complete pipeline from

concept to finished rigged and textured SubD- charachter, ready for animation.


Click here to see my concepting fase and the animatic I made for this charachter.

This character is fully custom rigged with IK/FK and morphs for the face.


Programs used:

3DsMax (modeling, rigging, skinning, unwrapping)

photoshop and 3DCoat (for texturing)

marmoset (for rendering)

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